<?xml version="1.0" encoding="utf-8" standalone="no"?>
<vehicle type="cutter" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="https://validation.gdn.giants-software.com/xml/fs25/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>Ford 972 15ft</name>
        <specs>
            <workingWidth>4.5</workingWidth>
        </specs>
        <functions>
            <function>$l10n_function_cutter</function>
        </functions>
        <image>store_15.dds</image>
        <price>5500</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>FORD</brand>
        <category>cutters</category>
        <vertexBufferMemoryUsage>1747952</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>256944</indexBufferMemoryUsage>
        <textureMemoryUsage>12408720</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_cutter</typeDesc>
        <filename>972_15.i3d</filename>
        <size width="4" length="2.8"/>
        <components>
            <component centerOfMass="0 0 0" solverIterationCount="10" mass="100"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="COMBINE_HEADER"/>
        <mapHotspot type="CUTTER"/>
    </base>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="0>0|0" jointType="cutter">
                <heightNode node="0>0|1"/>
                <distanceToGround lower="0.27" upper="1.4"/>
            </inputAttacherJoint>
        </inputAttacherJoints>
    </attachable>

    <powerTakeOffs>
        <input aboveAttacher="true" inputAttacherJointIndices="1" inputNode="0>1" ptoName="LEFT_PTO"/>
        <input aboveAttacher="true" inputAttacherJointIndices="1" inputNode="0>2" ptoName="RIGHT_PTO"/>
    </powerTakeOffs>

    <powerConsumer ptoRpm="540" neededMaxPtoPower="50"/>
    <groundReferenceNodes>
        <groundReferenceNode node="0>6" threshold="0.3"/>
    </groundReferenceNodes>

    <workAreas>
        <workArea functionName="processCutterArea" type="cutter">
            <area heightNode="0>3|2" startNode="0>3|0" widthNode="0>3|1"/>
            <groundReferenceNode index="1"/>
            <testAreas autoGenerate="true" zOffset="0.5" xOffset="0" length="0.6" numAreas="16" areaWidthScale="0.25"/>
        </workArea>
    </workAreas>

    <animations>
        <animation name="KinfeAnimation" looping="true">
            <part node="0>7|0" startTime="0.0" endTime="0.5" startTrans="0.03 0 0" endTrans="-0.03 0 0"/>
            <part node="0>7|0" startTime="0.5" endTime="1.0" startTrans="-0.03 0 0" endTrans="0.03 0 0"/>
        </animation>
    </animations>

    <cylindered>
        <movingParts>

            <movingPart node="0>8|0" referenceFrame="0>9|0|7" referencePoint="0>9|0|7">
                <translatingPart node="0>8|0|2"/>
            </movingPart>
        </movingParts>
        <movingTools>
            <movingTool node="0>9" playSound="true">
                <controls iconName="REEL_TRANSLATE_Y" axis="AXIS_CUTTER_REEL2" invertAxis="true" mouseSpeedFactor="0.9"/>
                <dependentPart node="0>8|0"/>
                <rotation rotAcceleration="50" rotMax="13" rotMin="-10" rotSpeed="20" startRot="5"/>
            </movingTool>
        </movingTools>
        <sounds>
            <hydraulic template="hydraulicOpen01" pitchScale="1.2" volumeScale="1.0" fadeIn="0.1" fadeOut="0.05" linkNode="0>0"/>
        </sounds>
    </cylindered>

    <dynamicMount forceLimitScale="1"/>

    <cutter fruitTypeCategories="grainHeader">
        <effect>
            <effectNode effectClass="CutterMotionPathEffect" effectType="CUTTER" linkNode="0>10|0">
                <motionPathEffect textureFilename="Textures/drumArray.dds" numRows="32" rowLength="42" minFade="0.06" textureRealWidth="16" speedScale="0.16"/>
            </effectNode>
            <effectNode effectClass="ParticleEffect" effectNode="0>10|1" particleType="SMOKE" materialType="smokeParticle" emitCountScale="0.35" worldSpace="false" useCuttingWidth="false"/>
        </effect>
        <animationNodes>
            <animationNode node="0>8|1|0" rotAxis="1" rotSpeed="800" turnOffFadeTime="1" turnOnFadeTime="1"/>
            <animationNode node="0>8|1|1" rotAxis="1" rotSpeed="200" turnOffFadeTime="1" turnOnFadeTime="1"/>
            <animationNode node="0>8|1|2" rotAxis="1" rotSpeed="400" turnOffFadeTime="1" turnOnFadeTime="1"/>
            <animationNode node="0>8|1|3" rotAxis="1" rotSpeed="400" turnOffFadeTime="1" turnOnFadeTime="1"/>
            <animationNode node="0>8|1|4" rotAxis="1" rotSpeed="400" turnOffFadeTime="1" turnOnFadeTime="1"/>
            <animationNode node="0>8|1|5" rotAxis="1" rotSpeed="400" turnOffFadeTime="1" turnOnFadeTime="1"/>
            <animationNode node="0>8|1|6" rotAxis="1" rotSpeed="200" turnOffFadeTime="1" turnOnFadeTime="1"/>
            <animationNode node="0>8|1|7" rotAxis="1" rotSpeed="400" turnOffFadeTime="1" turnOnFadeTime="1"/>
            <animationNode node="0>8|1|8" rotAxis="1" rotSpeed="400" turnOffFadeTime="1" turnOnFadeTime="1"/>
            <animationNode node="0>8|1|9" rotAxis="1" rotSpeed="400" turnOffFadeTime="1" turnOnFadeTime="1"/>
            <animationNode node="00>8|1|10" rotAxis="1" rotSpeed="400" turnOffFadeTime="1" turnOnFadeTime="1"/>
            <animationNode node="0>9|5|0" rotAxis="1" rotSpeed="200" turnOffFadeTime="1" turnOnFadeTime="1"/>
            <animationNode node="0>9|5|0" rotAxis="1" rotSpeed="200" turnOffFadeTime="1" turnOnFadeTime="1"/>
            <animationNode node="0>9|5|1" rotAxis="1" rotSpeed="200" turnOffFadeTime="1" turnOnFadeTime="1"/>
            <animationNode node="0>9|5|2" rotAxis="1" rotSpeed="200" turnOffFadeTime="1" turnOnFadeTime="1"/>
            <animationNode node="0>11|0" rotAxis="1" rotSpeed="1200" turnOffFadeTime="1" turnOnFadeTime="1"/>
            <animationNode node="0>15|8" rotAxis="1" rotSpeed="100" shaderComponentScale="0 -1 0 0" shaderParameterName="offsetUV" turnOffFadeTime="1" turnOnFadeTime="1"/>
            <animationNode node="0>15|9" rotAxis="1" rotSpeed="100" shaderComponentScale="0 -1 0 0" shaderParameterName="offsetUV" turnOffFadeTime="1" turnOnFadeTime="1"/>
            <animationNode node="0>9|0" rotAxis="1" rotSpeed="200" turnOffFadeTime="1" turnOnFadeTime="1"/>
            <!-- Black Reel -->
            <animationNode node="0>9|1|8" rotAxis="1" rotSpeed="200" turnOffFadeTime="1" turnOnFadeTime="1"/>
            <animationNode node="0>9|1|9" rotAxis="1" rotSpeed="200" turnOffFadeTime="1" turnOnFadeTime="1"/>
            <!-- Black Reel Spikes -->
            <animationNode node="0>9|1|8|0" rotAxis="1" rotSpeed="-200" turnOffFadeTime="1" turnOnFadeTime="1"/>
            <animationNode node="0>9|1|8|1" rotAxis="1" rotSpeed="-200" turnOffFadeTime="1" turnOnFadeTime="1"/>
            <animationNode node="0>9|1|8|2" rotAxis="1" rotSpeed="-200" turnOffFadeTime="1" turnOnFadeTime="1"/>
            <animationNode node="0>9|1|8|3" rotAxis="1" rotSpeed="-200" turnOffFadeTime="1" turnOnFadeTime="1"/>
            <animationNode node="0>9|1|8|4" rotAxis="1" rotSpeed="-200" turnOffFadeTime="1" turnOnFadeTime="1"/>
            <animationNode node="0>9|1|8|5" rotAxis="1" rotSpeed="-200" turnOffFadeTime="1" turnOnFadeTime="1"/>
        </animationNodes>
        <sounds>
            <cut template="cropCutting"/>
        </sounds>
        
    </cutter>

    <turnOnVehicle turnedOnByAttacherVehicle="true">
        <turnedOnAnimation name="KinfeAnimation" speedScale="8" turnOnFadeTime="2" turnOffFadeTime="3"/>
    <sounds>
            <start template="harvesterToolStart" volumeScale="1.5"/>
            <work template="harvesterToolWork" volumeScale="1.5"/>
            <stop template="harvesterToolStop" volumeScale="1.5"/>
        </sounds>
    </turnOnVehicle>
        
    <foliageBending>
        <bendingNode minX="-2" maxX="2" minZ="-0.9" maxZ="0.6" yOffset="0"/>
    </foliageBending>

    <designConfigurations>
        <designConfiguration name="Bat Reel Galvanized">
            <objectChange node="0>9|0" visibilityActive="true"/>
            <objectChange node="0>9|0|0|0" visibilityActive="true"/>
            <objectChange node="0>9|1" visibilityActive="false"/>
            <objectChange node="0>9|2" visibilityActive="true"/>
        </designConfiguration>
        <designConfiguration name="Black Reel Fingers">
            <objectChange node="0>9|0" visibilityActive="false"/>
            <objectChange node="0>9|1" visibilityActive="true"/>
            <objectChange node="0>9|1|1" visibilityActive="false"/>
            <objectChange node="0>9|2" visibilityActive="false"/>
            <objectChange node="0>9|1|8" visibilityActive="true"/>
            <objectChange node="0>9|1|9" visibilityActive="true"/>
            <objectChange node="0>9|2" visibilityActive="true"/>
        </designConfiguration>
    </designConfigurations>

    <wearable wearDuration="500" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="250" washDuration="1" workMultiplier="4" fieldMultiplier="2"/>
    
    <ai>
        <areaMarkers leftNode="0>4|0" rightNode="0>4|1" backNode="0>4|2"/>
        <collisionTrigger node="0>4|3" width="6.8" height="2.0"/>
        <agentAttachment width="6.8" height="2.5" length="3" lengthOffset="1"/>
    </ai>
    
    <i3dMappings>
        <i3dMapping id="groundReferenceNode" node="0>6"/>
        <i3dMapping id="aiCollision" node="0>4|2"/>
    </i3dMappings>
    
    <!--Non converted elements, might require manual conversion or are obsolete:

<?xml version="1.0" encoding="utf-8" standalone="no"?>
<vehicle>
    <turnOnVehicle>
        <turnedOnAnimation name="knifeAnimation" speedScale="6" turnOnFadeTime="2" turnOffFadeTime="2"/>
    </turnOnVehicle>

    <cutter>
        <testAreas>
            <testArea startNode="0>9|0|0" widthNode="0>9|0|1" heightNode="0>9|0|2"/>
            <testArea startNode="0>9|1|0" widthNode="0>9|1|1" heightNode="0>9|1|2"/>
            <testArea startNode="0>9|2|0" widthNode="0>9|2|1" heightNode="0>9|2|2"/>
            <testArea startNode="0>9|3|0" widthNode="0>9|3|1" heightNode="0>9|3|2"/>
            <testArea startNode="0>9|4|0" widthNode="0>9|4|1" heightNode="0>9|4|2"/>
            <testArea startNode="0>9|5|0" widthNode="0>9|5|1" heightNode="0>9|5|2"/>
        </testAreas>
        <effect>
            <effectNode speedScale="0.0018" changeSpeedScale="0.01"/>
            <effectNode speedScale="0.0013" lengthAndRadius="1.15 1 1 1.1" useInterpolation="true"/>
            <effectNode speedScale="0.0013" lengthAndRadius="1.15 1 1 1.1" useInterpolation="true"/>
        </effect>
    </cutter>
</vehicle>
-->
</vehicle>
