<?xml version="1.0" encoding="utf-8" standalone="no"?>
<vehicle type="cutter" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="https://validation.gdn.giants-software.com/xml/fs25/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
    
    <storeData>
        <name>Ford 974 N4</name>
        <specs>
            <workingWidth>3.0</workingWidth>
        </specs>
        <functions>
            <function>$l10n_function_cutter</function>
        </functions>
        <image>store_N4.dds</image>
        <price>5100</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>FORD</brand>
        <category>cornHeaders</category>
        <shopTranslationOffset>0 0 0</shopTranslationOffset>
        <shopRotationOffset>-2 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>1528888</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>194112</indexBufferMemoryUsage>
        <textureMemoryUsage>8716784</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>
    <base>
        <typeDesc>$l10n_typeDesc_cutter</typeDesc>
        <filename>974N4.i3d</filename>
        <size width="3.0" length="3.5"/>
        <components>
            <component solverIterationCount="10" mass="100"/>
        </components>
        <schemaOverlay name="IMPLEMENT" attacherJointPosition="0 0"/>
        <speedLimit value="10"/>
    </base>
    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="cutter">
                <distanceToGround lower="0.6" upper="2"/>
                <heightNode node="heightNode"/>
            </inputAttacherJoint>
        </inputAttacherJoints>
        <support animationName="moveSupport"/>
    </attachable>
    <powerTakeOffs>
        <input aboveAttacher="true" materialTemplateName="SHARED_BLACK1" detachNode="ptoDetachNodeLeft" inputAttacherJointIndices="1" inputNode="ptoLeft" ptoName="LEFT_PTO"/>
        <input aboveAttacher="true" materialTemplateName="SHARED_BLACK1" detachNode="ptoDetachNodeRight" inputAttacherJointIndices="1" inputNode="ptoRight" ptoName="RIGHT_PTO"/>
    </powerTakeOffs>
    <connectionHoses>
        <hose diameter="0.015" inputAttacherJointIndices="1" length="1.2" node="hydraulicIn01" straighteningFactor="1.5" type="hydraulicIn">
            <objectChange node="hydraulicIn01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose diameter="0.015" inputAttacherJointIndices="1" length="1.2" node="hydraulicOut01" straighteningFactor="1.5" type="hydraulicOut">
            <objectChange node="hydraulicOut01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
    </connectionHoses>
    <powerConsumer ptoRpm="540" neededMaxPtoPower="45"/>
    <groundReferenceNodes>
        <groundReferenceNode node="groundReferenceNode" threshold="0.65"/>
    </groundReferenceNodes>
    <workAreas>
        <workArea functionName="processCutterArea" type="cutter">
            <area heightNode="workAreaHeight" startNode="workAreaStart" widthNode="workAreaWidth"/>
            <chopperArea index="2"/>
            <groundReferenceNode index="1"/>
            <testAreas autoGenerate="true" zOffset="0.5" xOffset="0" length="0.6" numAreas="4" areaWidthScale="0.25"/>
        </workArea>
        <workArea type="auxiliary">
            <area heightNode="workAreaStrawHeight" startNode="workAreaStrawStart" widthNode="workAreaStrawWidth"/>
        </workArea>
    </workAreas>
    <cutter fruitTypeCategories="maizeHeader">
        <animationNodes>
            <animationNode node="chain" rotAxis="1" rotSpeed="-100" shaderComponentScale="0 1 0 0" shaderParameterName="offsetUV" turnOffFadeTime="1" turnOnFadeTime="1"/>
            <animationNode node="rotor" rotAxis="1" rotSpeed="800" turnOffFadeTime="1" turnOnFadeTime="1"/>
            <animationNode node="smallGear" rotAxis="1" rotSpeed="800" turnOffFadeTime="1" turnOnFadeTime="1"/>
            <animationNode node="roller04" rotAxis="3" rotSpeed="-800" turnOffFadeTime="1" turnOnFadeTime="1"/>
            <animationNode node="roller05" rotAxis="3" rotSpeed="800" turnOffFadeTime="1" turnOnFadeTime="1"/>
            <animationNode node="roller06" rotAxis="3" rotSpeed="-800" turnOffFadeTime="1" turnOnFadeTime="1"/>
            <animationNode node="roller07" rotAxis="3" rotSpeed="800" turnOffFadeTime="1" turnOnFadeTime="1"/>
            <animationNode node="roller08" rotAxis="3" rotSpeed="-800" turnOffFadeTime="1" turnOnFadeTime="1"/>
            <animationNode node="roller09" rotAxis="3" rotSpeed="800" turnOffFadeTime="1" turnOnFadeTime="1"/>
            <animationNode node="roller10" rotAxis="3" rotSpeed="-800" turnOffFadeTime="1" turnOnFadeTime="1"/>
            <animationNode node="roller11" rotAxis="3" rotSpeed="800" turnOffFadeTime="1" turnOnFadeTime="1"/>
            <animationNode node="roller12" rotAxis="3" rotSpeed="-800" turnOffFadeTime="1" turnOnFadeTime="1"/>
            <animationNode node="roller13" rotAxis="3" rotSpeed="800" turnOffFadeTime="1" turnOnFadeTime="1"/>
            <animationNode node="roller14" rotAxis="3" rotSpeed="-800" turnOffFadeTime="1" turnOnFadeTime="1"/>
            <animationNode node="roller15" rotAxis="3" rotSpeed="800" turnOffFadeTime="1" turnOnFadeTime="1"/>
            <animationNode node="gear03" rotAxis="3" rotSpeed="-800" turnOffFadeTime="1" turnOnFadeTime="1"/>
            <animationNode node="gear04" rotAxis="3" rotSpeed="800" turnOffFadeTime="1" turnOnFadeTime="1"/>
            <animationNode node="gear05" rotAxis="3" rotSpeed="-800" turnOffFadeTime="1" turnOnFadeTime="1"/>
            <animationNode node="gear06" rotAxis="3" rotSpeed="800" turnOffFadeTime="1" turnOnFadeTime="1"/>
            <animationNode node="gear07" rotAxis="3" rotSpeed="-800" turnOffFadeTime="1" turnOnFadeTime="1"/>
            <animationNode node="gear08" rotAxis="3" rotSpeed="800" turnOffFadeTime="1" turnOnFadeTime="1"/>
            <animationNode node="gear09" rotAxis="3" rotSpeed="-800" turnOffFadeTime="1" turnOnFadeTime="1"/>
            <animationNode node="gear10" rotAxis="3" rotSpeed="800" turnOffFadeTime="1" turnOnFadeTime="1"/>
            <animationNode node="gear11" rotAxis="3" rotSpeed="-800" turnOffFadeTime="1" turnOnFadeTime="1"/>
            <animationNode node="gear12" rotAxis="3" rotSpeed="800" turnOffFadeTime="1" turnOnFadeTime="1"/>
            <animationNode node="gear13" rotAxis="3" rotSpeed="-800" turnOffFadeTime="1" turnOnFadeTime="1"/>
            <animationNode node="gear14" rotAxis="3" rotSpeed="800" turnOffFadeTime="1" turnOnFadeTime="1"/>
        </animationNodes>
        <effect>
            <effectNode effectClass="CutterMotionPathEffect" effectType="CUTTER" linkNode="effectNodePlant">
                <motionPathEffect textureFilename="Textures/plantArray.dds" textureRealWidth="9.5" numRows="12" rowLength="8" minFade="0.19"/>
            </effectNode>
            <effectNode effectClass="CutterMotionPathEffect" effectType="CUTTER_FRUITS" linkNode="effectNodeFruit">
                <motionPathEffect textureFilename="Textures/fruitArray.dds" textureRealWidth="9.5" numRows="12" rowLength="28" speedScale="0.23" verticalOffset="0" minFade="0.09" startDelay="0.4" stopDelay="0.6"/>
            </effectNode>
            <effectNode effectClass="CutterMotionPathEffect" effectType="CUTTER_THRESHING" linkNode="effectNodeThreshing">
                <motionPathEffect textureFilename="Textures/threshingArray.dds" textureRealWidth="9.5" numRows="12" rowLength="10" verticalOffset="0" minFade="0.15" startDelay="0.2" stopDelay="0.6"/>
            </effectNode>
            <effectNode effectClass="ParticleEffect" effectNode="smokeEmitter" particleType="SMOKE" materialType="smokeParticle" emitCountScale="0.1" worldSpace="false" useCuttingWidth="false"/>
        </effect>
    </cutter>
    <dynamicMount forceLimitScale="1"/>
    <turnOnVehicle turnedOnByAttacherVehicle="true"/>
    <foliageBending>
        <bendingNode minX="-1.5" maxX="1.5" minZ="-1.2" maxZ="0" yOffset="0.1"/>
    </foliageBending>
    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="4" fieldMultiplier="2"/>
    <ai>
        <areaMarkers leftNode="0>0|6|0|0" rightNode="0>0|6|0|1" backNode="0>0|6|0|2"/>
        <collisionTrigger node="0>0|6|3" width="6.6" height="2.0"/>
        <agentAttachment width="3" height="2.2" length="3" lengthOffset="0"/>
    </ai>
    <i3dMappings>
        <i3dMapping id="c608_main_component1" node="0>"/>
        <i3dMapping id="c608_vis" node="0>0"/>
        <i3dMapping id="attacherJoint" node="0>0|0|0"/>
        <i3dMapping id="ptoLeft" node="0>0|0|1"/>
        <i3dMapping id="ptoRight" node="0>0|0|2"/>
        <i3dMapping id="ptoDetachNodeRight" node="0>0|0|3"/>
        <i3dMapping id="ptoDetachNodeLeft" node="0>0|0|4"/>
        <i3dMapping id="heightNode" node="0>0|0|5"/>
        <i3dMapping id="hydraulicIn01" node="0>0|0|6|0"/>
        <i3dMapping id="hydraulicIn01_detached" node="0>0|0|6|0|0"/>
        <i3dMapping id="hydraulicOut01" node="0>0|0|6|1"/>
        <i3dMapping id="hydraulicOut01_detached" node="0>0|0|6|1|0"/>
        <i3dMapping id="smallGear" node="0>0|2|0"/>
        <i3dMapping id="rotor" node="0>0|2|1"/>
        <i3dMapping id="chain" node="0>0|2|2"/>
        <i3dMapping id="roller04" node="0>0|2|3|3"/>
        <i3dMapping id="roller05" node="0>0|2|3|4"/>
        <i3dMapping id="roller06" node="0>0|2|3|5"/>
        <i3dMapping id="roller07" node="0>0|2|3|6"/>
        <i3dMapping id="roller08" node="0>0|2|3|7"/>
        <i3dMapping id="roller09" node="0>0|2|3|8"/>
        <i3dMapping id="roller10" node="0>0|2|3|9"/>
        <i3dMapping id="roller11" node="0>0|2|3|10"/>
        <i3dMapping id="roller12" node="0>0|2|3|11"/>
        <i3dMapping id="roller13" node="0>0|2|3|12"/>
        <i3dMapping id="roller14" node="0>0|2|3|13"/>
        <i3dMapping id="roller15" node="0>0|2|3|14"/>
        <i3dMapping id="gear03" node="0>0|2|4|2"/>
        <i3dMapping id="gear04" node="0>0|2|4|3"/>
        <i3dMapping id="gear05" node="0>0|2|4|4"/>
        <i3dMapping id="gear06" node="0>0|2|4|5"/>
        <i3dMapping id="gear07" node="0>0|2|4|6"/>
        <i3dMapping id="gear08" node="0>0|2|4|7"/>
        <i3dMapping id="gear09" node="0>0|2|4|8"/>
        <i3dMapping id="gear10" node="0>0|2|4|9"/>
        <i3dMapping id="gear11" node="0>0|2|4|10"/>
        <i3dMapping id="gear12" node="0>0|2|4|11"/>
        <i3dMapping id="gear13" node="0>0|2|4|12"/>
        <i3dMapping id="gear14" node="0>0|2|4|13"/>
        <i3dMapping id="workAreaStart" node="0>0|3|0"/>
        <i3dMapping id="workAreaWidth" node="0>0|3|1"/>
        <i3dMapping id="workAreaHeight" node="0>0|3|2"/>
        <i3dMapping id="groundReferenceNode" node="0>0|3|3"/>
        <i3dMapping id="workAreaStrawStart" node="0>0|4|0"/>
        <i3dMapping id="workAreaStrawWidth" node="0>0|4|1"/>
        <i3dMapping id="workAreaStrawHeight" node="0>0|4|2"/>
        <i3dMapping id="aiMarkerLeft" node="0>0|6|0|0"/>
        <i3dMapping id="aiMarkerRight" node="0>0|6|0|1"/>
        <i3dMapping id="aiMarkerBack" node="0>0|6|0|2"/>
        <i3dMapping id="sizeMarkerLeft" node="0>0|6|1|0"/>
        <i3dMapping id="sizeMarkerRight" node="0>0|6|1|1"/>
        <i3dMapping id="sizeMarkerBack" node="0>0|6|1|2"/>
        <i3dMapping id="aiCollisionTrigger" node="0>0|6|2"/>
        <i3dMapping id="testAreaStart1" node="0>0|7|0"/>
        <i3dMapping id="testAreaWidth1" node="0>0|7|0|0"/>
        <i3dMapping id="testAreaHeight1" node="0>0|7|0|1"/>
        <i3dMapping id="testAreaStart2" node="0>0|7|1"/>
        <i3dMapping id="testAreaWidth2" node="0>0|7|1|0"/>
        <i3dMapping id="testAreaHeight2" node="0>0|7|1|1"/>
        <i3dMapping id="testAreaStart3" node="0>0|7|2"/>
        <i3dMapping id="testAreaWidth3" node="0>0|7|2|0"/>
        <i3dMapping id="testAreaHeight3" node="0>0|7|2|1"/>
        <i3dMapping id="testAreaStart4" node="0>0|7|3"/>
        <i3dMapping id="testAreaWidth4" node="0>0|7|3|0"/>
        <i3dMapping id="testAreaHeight4" node="0>0|7|3|1"/>
        <i3dMapping id="testAreaStart5" node="0>0|7|4"/>
        <i3dMapping id="testAreaWidth5" node="0>0|7|4|0"/>
        <i3dMapping id="testAreaHeight5" node="0>0|7|4|1"/>
        <i3dMapping id="effectNodePlant" node="0>0|5|0|0"/>
        <i3dMapping id="effectNodeFruit" node="0>0|5|0|1"/>
        <i3dMapping id="effectNodeThreshing" node="0>0|5|0|2"/>
        <i3dMapping id="smokeEmitter" node="0>0|5|1"/>
    </i3dMappings>
    <!--Non converted elements, might require manual conversion or are obsolete:

<?xml version="1.0" encoding="utf-8" standalone="no"?>
<vehicle>
    <cutter>
        <testAreas>
            <testArea startNode="testAreaStart1" widthNode="testAreaWidth1" heightNode="testAreaHeight1"/>
            <testArea startNode="testAreaStart2" widthNode="testAreaWidth2" heightNode="testAreaHeight2"/>
            <testArea startNode="testAreaStart3" widthNode="testAreaWidth3" heightNode="testAreaHeight3"/>
            <testArea startNode="testAreaStart4" widthNode="testAreaWidth4" heightNode="testAreaHeight4"/>
            <testArea startNode="testAreaStart5" widthNode="testAreaWidth5" heightNode="testAreaHeight5"/>
        </testAreas>
        <effect>
            <effectNode inverted="true" speedScale="0.0018" lengthAndRadius="1 3.8 1 3" changeSpeedScale="0.01"/>
            <effectNode inverted="true" speedScale="0.0012" lengthAndRadius="1 1 1 1" useInterpolation="true"/>
            <effectNode inverted="true" speedScale="0.0012" lengthAndRadius="1 1 1 1" useInterpolation="true"/>
        </effect>
    </cutter>
</vehicle>
-->
</vehicle>
