<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="smaller_handplow.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.11"/>
  </Asset>

  <Files>
    <File fileId="2" filename="textures/general_normal.dds"/>
    <File fileId="3" filename="textures/plowHandle_vmask.dds"/>
    <File fileId="14" filename="textures/pomelliColt_vmask.png"/>
    <File fileId="12" filename="textures/smallPlow_vmask.dds"/>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="6" filename="$data/shared/detailLibrary/flat_normal.dds"/>
    <File fileId="27" filename="$data/shared/detailLibrary/metallic/clear_diffuse.png"/>
    <File fileId="26" filename="$data/shared/detailLibrary/metallic/rough_specular.png"/>
    <File fileId="7" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPaintedOld_diffuse.dds"/>
    <File fileId="5" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPaintedOld_specular.dds"/>
    <File fileId="13" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPaintedRough_normal.dds"/>
    <File fileId="25" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_diffuse.png"/>
    <File fileId="24" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_specular.png"/>
    <File fileId="17" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubberBlack_diffuse.dds"/>
    <File fileId="16" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubber_normal.dds"/>
    <File fileId="15" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubber_specular.dds"/>
    <File fileId="22" filename="$data/shared/wheels/rims/aebi/rim01_normal.png"/>
    <File fileId="23" filename="$data/shared/wheels/rims/aebi/rim01_vmask.png"/>
    <File fileId="28" filename="$data/shared/wheels/rims/rimsCar001_normal.dds"/>
    <File fileId="29" filename="$data/shared/wheels/rims/rimsCar001_vmask.dds"/>
    <File fileId="19" filename="$data/shared/wheels/tires/continental/offRoadHDO/offRoadHDO_normal.dds"/>
    <File fileId="20" filename="$data/shared/wheels/tires/continental/offRoadHDO/offRoadHDO_vmask.dds"/>
    <File fileId="21" filename="$data/shared/white_diffuse.png"/>
  </Files>


  <Materials>
    <Material name="baked_plow" materialId="108" customShaderId="4">
      <Normalmap fileId="2"/>
      <Glossmap fileId="14"/>
      <Custommap name="detailSpecular" fileId="15"/>
      <Custommap name="detailNormal" fileId="16"/>
      <Custommap name="detailDiffuse" fileId="17"/>
    </Material>
    <Material name="lambert1" materialId="5" diffuseColor="0.501961 0.501961 0.501961 1">
    </Material>
    <Material name="offRoadHDO_mat236" materialId="6" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="tirePressureDeformation">
      <Normalmap fileId="19"/>
      <Glossmap fileId="20"/>
      <Custommap name="detailSpecular" fileId="15"/>
      <Custommap name="detailNormal" fileId="16"/>
      <Custommap name="detailDiffuse" fileId="17"/>
    </Material>
    <Material name="plow" materialId="7" diffuseColor="1 1 1 1" customShaderId="4">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
    </Material>
    <Material name="plow" materialId="8" diffuseColor="1 1 1 1" customShaderId="4">
      <Normalmap fileId="2"/>
      <Glossmap fileId="12"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="13"/>
      <Custommap name="detailDiffuse" fileId="7"/>
    </Material>
    <Material name="rim01_plasticPaintedBlack_mat" materialId="9" customShaderId="4" customShaderVariation="rim_numberOfStatics">
      <Texture fileId="21"/>
      <Normalmap fileId="22"/>
      <Glossmap fileId="23"/>
      <Custommap name="detailSpecular" fileId="24"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="25"/>
      <CustomParameter name="colorScale" value="0.012 0.012 0.012"/>
      <CustomParameter name="widthAndDiam" value="12 40 0"/>
    </Material>
    <Material name="rim_inner_mat" materialId="10" customShaderId="4">
      <Texture fileId="21"/>
      <Normalmap fileId="28"/>
      <Glossmap fileId="29"/>
      <Custommap name="detailSpecular" fileId="26"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="27"/>
      <CustomParameter name="colorScale" value="0.6456 0.6456 0.6456"/>
    </Material>
    <Material name="rim_outer_mat" materialId="11" customShaderId="4" customShaderVariation="rim_numberOfStatics">
      <Texture fileId="21"/>
      <Normalmap fileId="22"/>
      <Glossmap fileId="23"/>
      <Custommap name="detailSpecular" fileId="26"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="27"/>
      <CustomParameter name="colorScale" value="0.6456 0.6456 0.6456"/>
      <CustomParameter name="widthAndDiam" value="12 40 0"/>
      <CustomParameter name="numberOfStatics" value="8"/>
    </Material>
    <Material name="UnnamedMaterial" materialId="13" diffuseColor="1 1 1 1">
    </Material>
  </Materials>


  <Shapes externalShapesFile="smaller_handplow.i3d.shapes">
  </Shapes>

  <Scene>
    <Shape name="mainShape" shapeId="1" dynamic="true" compound="true" collisionFilterGroup="0x10004" collisionFilterMask="0xfe3ffb83" clipDistance="300" nodeId="24" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="13">
      <Shape name="Maniglie" translation="0.0931699 0.196962 0.399102" rotation="10 -0 0" shapeId="2" nodeId="25" castsShadows="true" receiveShadows="true" distanceBlending="false" materialIds="7">
        <Shape name="colt_corto" translation="-0.0931699 0 -0.396" shapeId="3" nodeId="26" castsShadows="true" receiveShadows="true" distanceBlending="false" materialIds="8"/>
        <Shape name="pomelli" translation="1.49012e-08 -3.57628e-07 5.55068e-07" shapeId="4" nodeId="78" castsShadows="true" receiveShadows="true" distanceBlending="false" materialIds="108"/>
        <TransformGroup name="mani" translation="-0.0932672 1.20699e-06 -1.48267e-06" rotation="10 -0 0" nodeId="28">
          <TransformGroup name="manoSx" translation="0.342237 0.496907 -1.83755" rotation="-80 -40 0" nodeId="29"/>
          <TransformGroup name="manoDx" translation="-0.342237 0.496907 -1.83755" rotation="-80 40 0" nodeId="30"/>
        </TransformGroup>
        <TransformGroup name="lights" translation="-0.1 0.737791 -1.18801" rotation="30 -0 0" nodeId="31">
          <Light name="light" translation="1.47833e-08 0.0541482 0.0453695" rotation="0 180 0" nodeId="32" type="spot" color="0.5 0.5 0.45" emitDiffuse="true" emitSpecular="true" range="25" coneAngle="90" dropOff="5"/>
        </TransformGroup>
      </Shape>
      <TransformGroup name="ruote" nodeId="33">
        <TransformGroup name="RuotaAntRot" translation="-0.00046714 0.196962 0.399102" nodeId="34">
          <Shape name="ruota_Ant" rotation="2.42657e-20 -4.32571e-06 2.50448e-06" shapeId="5" nodeId="35" castsShadows="true" receiveShadows="true" materialIds="6">
            <Shape name="w01_left" scale="0.2 0.23 0.23" shapeId="6" clipDistance="800" nodeId="36" castsShadows="true" receiveShadows="true" materialIds="9,11">
              <TransformGroup name="rimsCar001" scale="0.1 1 1" nodeId="37">
                <Shape name="rimsCar001L" shapeId="7" clipDistance="300" nodeId="38" castsShadows="true" receiveShadows="true" materialIds="10"/>
                <Shape name="rimsCar001R" shapeId="8" clipDistance="300" nodeId="39" castsShadows="true" receiveShadows="true" materialIds="10"/>
              </TransformGroup>
            </Shape>
          </Shape>
        </TransformGroup>
        <TransformGroup name="ruotaPosDx" translation="-0.5 0.32 -1" nodeId="40"/>
        <TransformGroup name="ruotaPosSx" translation="0.5 0.32 -1" nodeId="41"/>
        <TransformGroup name="ruotaAntDx" translation="-0.5 0.32 0.4" nodeId="42"/>
        <TransformGroup name="ruotaAntSx" translation="0.5 0.32 0.4" nodeId="43"/>
      </TransformGroup>
      <TransformGroup name="Ai" nodeId="44">
        <TransformGroup name="aiCollision" translation="0 0 0.66278" nodeId="45"/>
      </TransformGroup>
      <TransformGroup name="cameras" rotation="-1.4009e-05 -0 0" nodeId="46">
        <Camera name="camera" translation="-1.71121 1.24261 1.232" rotation="-20.1689 -56.3121 4.41847e-06" nodeId="47" fov="60" nearClip="0.1" farClip="10000" orthographicHeight="1"/>
        <TransformGroup name="outdoorCameraTarget" translation="0 0.8 0.4" rotation="-24 180 0" nodeId="48">
          <Camera name="outdoorCamera" translation="0 0 11" nodeId="49" fov="54.4322" nearClip="0.3" farClip="5000" orthographicHeight="1"/>
        </TransformGroup>
        <TransformGroup name="cameraRaycastNode1" translation="0 0.3741 1.30842" nodeId="50"/>
        <TransformGroup name="cameraRaycastNode2" translation="0 0.906102 -0.020595" nodeId="51"/>
        <Shape name="shadowFocusBox" translation="0 1.07071 -1.41746" shapeId="9" clipDistance="150" nodeId="52" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="5"/>
        <Camera name="indoorCamera" translation="-5.06621e-08 1.6 -1.53546" rotation="0 180 0" nodeId="53" fov="60" nearClip="0.1" farClip="10000" orthographicHeight="1"/>
      </TransformGroup>
      <TransformGroup name="player" translation="0 0 -1.6" nodeId="54">
        <TransformGroup name="playerNode" nodeId="55">
          <TransformGroup name="skeleton" rotation="0 180 0" nodeId="56"/>
        </TransformGroup>
        <TransformGroup name="rayCast2" translation="0 0.8 0" rotation="-10 -0 0" nodeId="57"/>
        <TransformGroup name="rayCast1" translation="0 0.8 0" rotation="10 -0 0" nodeId="58"/>
      </TransformGroup>
      <TransformGroup name="exitPoint" translation="0 0 -2.22366" nodeId="59"/>
      <TransformGroup name="workAreas" nodeId="60">
        <TransformGroup name="workAreaStart" translation="0.6 0 0.18" nodeId="61"/>
        <TransformGroup name="workAreaEnd" translation="-0.6 0 0.18" nodeId="62"/>
        <TransformGroup name="workAreaBack" translation="0.6 0 -0.02" nodeId="63"/>
      </TransformGroup>
      <TransformGroup name="groundReference" translation="1.45519e-10 0 0" nodeId="64"/>
      <TransformGroup name="effetti" nodeId="65">
        <TransformGroup name="fx2" translation="-0.397034 -0.1 -0.03" rotation="0 90 0" nodeId="66"/>
        <TransformGroup name="fx3" translation="0.000430729 -0.1 -0.03" rotation="0 90 0" nodeId="67"/>
        <TransformGroup name="fx4" translation="0.404359 -0.1 -0.03" rotation="0 90 0" nodeId="68"/>
      </TransformGroup>
      <TransformGroup name="depthNode" translation="1.45519e-10 -0.0387729 0" nodeId="69"/>
      <TransformGroup name="ai" nodeId="70">
        <TransformGroup name="aiMarkers" translation="0 0 0.18" nodeId="71">
          <TransformGroup name="aiMarkerLeft" translation="0.6 0 0" nodeId="72"/>
          <TransformGroup name="aiMarkerRight" translation="-0.6 0 0" nodeId="73"/>
          <TransformGroup name="aiMarkerBack" translation="0 0 -0.3" nodeId="74"/>
        </TransformGroup>
        <TransformGroup name="aiCollisionNode" translation="0 0 0.615971" nodeId="75"/>
      </TransformGroup>
    </Shape>
  </Scene>

</i3D>
