<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="HandWindrower.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.11"/>
  </Asset>

  <Files>
    <File fileId="17" filename="textures/Barradisp_vmask.png"/>
    <File fileId="18" filename="textures/LamaCotone_vmask.png"/>
    <File fileId="13" filename="textures/Maniglia_windrow_vmask.png"/>
    <File fileId="2" filename="textures/general_normal.dds"/>
    <File fileId="3" filename="textures/windrower_vmask.dds"/>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="7" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_diffuse.dds"/>
    <File fileId="6" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_normal.dds"/>
    <File fileId="5" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_specular.dds"/>
    <File fileId="15" filename="$data/shared/detailLibrary/flat_normal.dds"/>
    <File fileId="16" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_diffuse.dds"/>
    <File fileId="14" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_specular.dds"/>
    <File fileId="24" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubberBlack_diffuse.dds"/>
    <File fileId="23" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubber_normal.dds"/>
    <File fileId="22" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubber_specular.dds"/>
    <File fileId="28" filename="$data/shared/wheels/hubs/hubSmall01_normal.dds"/>
    <File fileId="29" filename="$data/shared/wheels/hubs/hubSmall01_vmask.dds"/>
    <File fileId="26" filename="$data/shared/wheels/rims/rim010_normal.dds"/>
    <File fileId="27" filename="$data/shared/wheels/rims/rim010_vmask.dds"/>
    <File fileId="20" filename="$data/shared/wheels/tires/lizard/destinationFarmRadial/imp_normal.dds"/>
    <File fileId="21" filename="$data/shared/wheels/tires/lizard/destinationFarmRadial/imp_vmask.dds"/>
    <File fileId="25" filename="$data/shared/white_diffuse.png"/>
  </Files>


  <Materials>
    <Material name="hub_main_mat" materialId="5" customShaderId="4">
      <Texture fileId="25"/>
      <Normalmap fileId="28"/>
      <Glossmap fileId="29"/>
      <Custommap name="detailSpecular" fileId="14"/>
      <Custommap name="detailNormal" fileId="15"/>
      <Custommap name="detailDiffuse" fileId="16"/>
      <CustomParameter name="colorScale" value="0.646 0.646 0.646"/>
    </Material>
    <Material name="imp_mat" materialId="6" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="tirePressureDeformation">
      <Normalmap fileId="20"/>
      <Glossmap fileId="21"/>
      <Custommap name="detailSpecular" fileId="22"/>
      <Custommap name="detailNormal" fileId="23"/>
      <Custommap name="detailDiffuse" fileId="24"/>
    </Material>
    <Material name="lambert1" materialId="7" diffuseColor="0.501961 0.501961 0.501961 1">
    </Material>
    <Material name="maniglie" materialId="103" diffuseColor="0 0 0 1" customShaderId="4">
      <Normalmap fileId="2"/>
      <Glossmap fileId="17"/>
      <Custommap name="detailSpecular" fileId="14"/>
      <Custommap name="detailNormal" fileId="15"/>
      <Custommap name="detailDiffuse" fileId="16"/>
    </Material>
    <Material name="maniglie" materialId="108" diffuseColor="0 0 0 1" customShaderId="4">
      <Normalmap fileId="2"/>
      <Glossmap fileId="18"/>
      <Custommap name="detailSpecular" fileId="14"/>
      <Custommap name="detailNormal" fileId="15"/>
      <Custommap name="detailDiffuse" fileId="16"/>
    </Material>
    <Material name="maniglie" materialId="98" diffuseColor="0 0 0 1" customShaderId="4">
      <Normalmap fileId="2"/>
      <Glossmap fileId="13"/>
      <Custommap name="detailSpecular" fileId="14"/>
      <Custommap name="detailNormal" fileId="15"/>
      <Custommap name="detailDiffuse" fileId="16"/>
    </Material>
    <Material name="plow" materialId="9" diffuseColor="1 1 1 1" customShaderId="4">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
    </Material>
    <Material name="rim_inner_mat" materialId="10" customShaderId="4" customShaderVariation="rim">
      <Texture fileId="25"/>
      <Normalmap fileId="26"/>
      <Glossmap fileId="27"/>
      <Custommap name="detailSpecular" fileId="14"/>
      <Custommap name="detailNormal" fileId="15"/>
      <Custommap name="detailDiffuse" fileId="16"/>
      <CustomParameter name="colorScale" value="0.6456 0.6456 0.6456"/>
    </Material>
    <Material name="UnnamedMaterial" materialId="11" diffuseColor="1 1 1 1">
    </Material>
  </Materials>


  <Shapes externalShapesFile="HandWindrower.i3d.shapes">
  </Shapes>

  <Scene>
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      <Shape name="Base_windrower" translation="7.62939e-08 0 0.569903" rotation="6.83245e-07 -5.00896e-06 5.00896e-06" shapeId="2" nodeId="28" castsShadows="true" receiveShadows="true" distanceBlending="false" materialIds="9">
        <Shape name="Maniglia_windrow" translation="-1.96133e-07 0.267911 -0.401402" rotation="-10 5.00896e-06 -5.00896e-06" shapeId="3" nodeId="29" castsShadows="true" receiveShadows="true" distanceBlending="false" materialIds="98">
          <TransformGroup name="mani" translation="1.08245e-07 -0.0192107 0.230601" rotation="20 5.00894e-06 -5.00894e-06" nodeId="30">
            <TransformGroup name="manoSx" translation="0.35 0.37 -1.33" rotation="0 -90 0" nodeId="31"/>
            <TransformGroup name="manoDx" translation="-0.35 0.37 -1.33" rotation="0 90 0" nodeId="32"/>
          </TransformGroup>
          <Shape name="Barra_disp" translation="6e-08 0.659557 -0.630717" rotation="-40 1.03722e-14 -5.88238e-14" shapeId="4" nodeId="33" castsShadows="true" receiveShadows="true" distanceBlending="false" materialIds="103"/>
          <TransformGroup name="lights" translation="2.98428e-13 0.783347 -0.878714" rotation="20 -1.03722e-14 5.88238e-14" nodeId="34">
            <Light name="light" translation="1.47833e-08 0.0541482 0.0453695" rotation="0 180 0" nodeId="35" type="spot" color="0.5 0.5 0.45" emitDiffuse="true" emitSpecular="true" range="25" coneAngle="90" dropOff="5"/>
          </TransformGroup>
        </Shape>
        <Shape name="Tedder_base002" translation="0.552717 0.11 -0.12" rotation="1.82123e-06 5.00896e-06 -5.00896e-06" shapeId="5" nodeId="36" castsShadows="true" receiveShadows="true" distanceBlending="false" materialIds="108"/>
        <Shape name="Tedder_base001" translation="-0.552717 0.11 -0.12" rotation="1.82123e-06 5.00896e-06 -5.00896e-06" shapeId="5" nodeId="37" castsShadows="true" receiveShadows="true" distanceBlending="false" materialIds="108"/>
      </Shape>
      <TransformGroup name="ruote" translation="0 -5.29396e-22 8.0003e-09" nodeId="38">
        <TransformGroup name="ruotaAntSx" translation="1.3 0.15 0.5" nodeId="39">
          <Shape name="center" shapeId="6" clipDistance="300" nodeId="40" castsShadows="true" receiveShadows="true" materialIds="6">
            <TransformGroup name="w_inner" scale="1 0.94 0.94" nodeId="41">
              <Shape name="w_innerLeft" shapeId="7" clipDistance="800" nodeId="42" castsShadows="true" receiveShadows="true" materialIds="10"/>
              <Shape name="w_innerRight" shapeId="8" clipDistance="800" nodeId="43" castsShadows="true" receiveShadows="true" materialIds="10"/>
              <Shape name="right" translation="-0.05 0 0" shapeId="9" clipDistance="150" nodeId="44" castsShadows="true" receiveShadows="true" materialIds="5"/>
            </TransformGroup>
          </Shape>
        </TransformGroup>
        <TransformGroup name="ruotaAntDx" translation="-1.3 0.15 0.5" nodeId="45">
          <Shape name="center" shapeId="10" clipDistance="300" nodeId="46" castsShadows="true" receiveShadows="true" materialIds="6">
            <TransformGroup name="w_inner" scale="1 0.94 0.94" nodeId="47">
              <Shape name="w_innerLeft" shapeId="11" clipDistance="800" nodeId="48" castsShadows="true" receiveShadows="true" materialIds="10"/>
              <Shape name="w_innerRight" shapeId="12" clipDistance="800" nodeId="49" castsShadows="true" receiveShadows="true" materialIds="10"/>
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            </TransformGroup>
          </Shape>
        </TransformGroup>
        <TransformGroup name="ruotaPosSxF" translation="1 0.3 -0.65" nodeId="51"/>
        <TransformGroup name="ruotaPosDxF" translation="-1 0.3 -0.65" nodeId="52"/>
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        <TransformGroup name="ruotaAntDxF" translation="-1 0.29 0.55" nodeId="54"/>
      </TransformGroup>
      <TransformGroup name="ai" rotation="-2.50448e-06 -0 0" nodeId="55">
        <TransformGroup name="aiCollision" translation="0 0 1" nodeId="56"/>
      </TransformGroup>
      <TransformGroup name="cameras" rotation="-1.4009e-05 -0 0" nodeId="57">
        <Camera name="camera" translation="-1.7873 0.894125 1.89911" rotation="-21.5455 -43.7045 4.03063e-06" nodeId="58" fov="60" nearClip="0.1" farClip="10000" orthographicHeight="1"/>
        <TransformGroup name="outdoorCameraTarget" translation="0 0.8 0.4" rotation="-24 180 0" nodeId="59">
          <Camera name="outdoorCamera" translation="0 0 11" nodeId="60" fov="54.4322" nearClip="0.3" farClip="5000" orthographicHeight="1"/>
        </TransformGroup>
        <TransformGroup name="cameraRaycastNode1" translation="0 0.3741 1.30842" nodeId="61"/>
        <TransformGroup name="cameraRaycastNode2" translation="0 0.906102 -0.020595" nodeId="62"/>
        <Shape name="shadowFocusBox" translation="0 1.07071 -1.41746" shapeId="14" clipDistance="150" nodeId="63" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="7"/>
        <Camera name="indoorCamera" translation="-3.88194e-08 1.6 -1.4" rotation="0 180 0" nodeId="64" fov="60" nearClip="0.1" farClip="10000" orthographicHeight="1"/>
      </TransformGroup>
      <TransformGroup name="player" translation="0 0 -1.0817" nodeId="65">
        <TransformGroup name="playerNode" nodeId="66">
          <TransformGroup name="skeleton" rotation="0 180 0" nodeId="67"/>
        </TransformGroup>
        <TransformGroup name="rayCast2" translation="0 0.8 0" rotation="-10 -0 0" nodeId="68"/>
        <TransformGroup name="rayCast1" translation="0 0.8 0" rotation="10 -0 0" nodeId="69"/>
      </TransformGroup>
      <TransformGroup name="exitPoint" translation="0 2.98025e-08 -1.91962" nodeId="70"/>
      <TransformGroup name="workAreas" translation="0 -5.29396e-22 8.0003e-09" nodeId="71">
        <TransformGroup name="workAreaStart" translation="1.3 0 0.5" nodeId="72"/>
        <TransformGroup name="workAreaEnd" translation="-1.3 0 0.5" nodeId="73"/>
        <TransformGroup name="workAreaBack" translation="1.3 0 0.2" nodeId="74"/>
        <TransformGroup name="dropAreaStart" translation="0.2 0 0" nodeId="75"/>
        <TransformGroup name="dropAreaEnd" translation="-0.2 0 0" nodeId="76"/>
        <TransformGroup name="dropAreaBack" translation="0.2 0 -0.5" nodeId="77"/>
        <TransformGroup name="groundReference" translation="0 1 0.326227" nodeId="78"/>
      </TransformGroup>
      <TransformGroup name="effetti" translation="0 -5.29396e-22 8.0003e-09" nodeId="79">
        <TransformGroup name="fxNode1" rotation="0 180 0" scale="0.5 0.5 0.5" nodeId="80"/>
      </TransformGroup>
      <TransformGroup name="ai" nodeId="81">
        <TransformGroup name="aiMarkers" translation="0 0 0.5" nodeId="82">
          <TransformGroup name="aiMarkerLeft" translation="1.3 0 0" nodeId="83"/>
          <TransformGroup name="aiMarkerRight" translation="-1.3 0 0" nodeId="84"/>
          <TransformGroup name="aiMarkerBack" translation="0 0 -0.3" nodeId="85"/>
        </TransformGroup>
        <TransformGroup name="aiCollisionNode" translation="0 0 0.568874" nodeId="86"/>
      </TransformGroup>
    </Shape>
  </Scene>

</i3D>
