<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="pruneArmSx.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.11"/>
  </Asset>

  <Files>
    <File fileId="12" filename="textures/d05258c2-0132-400x400_diffuse.dds"/>
    <File fileId="2" filename="textures/general_normal.dds"/>
    <File fileId="3" filename="textures/pruneArm_vmask.dds"/>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="6" filename="$data/shared/detailLibrary/flat_normal.dds"/>
    <File fileId="7" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPaintedOld_diffuse.dds"/>
    <File fileId="5" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPaintedOld_specular.dds"/>
  </Files>


  <Materials>
    <Material name="pietra" materialId="5">
      <Texture fileId="12"/>
    </Material>
    <Material name="plow" materialId="6" diffuseColor="1 1 1 1" customShaderId="4">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
    </Material>
    <Material name="UnnamedMaterial" materialId="7" diffuseColor="1 1 1 1">
    </Material>
  </Materials>


  <Shapes externalShapesFile="pruneArmSx.i3d.shapes">
  </Shapes>

  <Scene>
    <Shape name="mainShape" shapeId="1" dynamic="true" compound="true" collisionFilterGroup="0x10004" collisionFilterMask="0xfe3ffb83" clipDistance="300" nodeId="12" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="7">
      <Shape name="PruneArmSx" translation="0.228731 1.45457 -0.55806" rotation="2.50448e-06 -0 0" shapeId="2" nodeId="13" castsShadows="true" receiveShadows="true" distanceBlending="false" materialIds="6">
        <Shape name="PruneSx" translation="0.766269 -0.0142593 0.000118669" shapeId="3" nodeId="14" castsShadows="true" receiveShadows="true" distanceBlending="false" materialIds="5">
          <TransformGroup name="prePrunerEffectNode" translation="1 -0.538101 -9.03974e-06" rotation="4.07111e-12 -0 0" nodeId="15"/>
          <TransformGroup name="prepruner" translation="-0.2 6.4373e-06 -9.06326e-06" rotation="-2.50448e-06 0 0" nodeId="16">
            <TransformGroup name="vineRaycast" rotation="0 0 90" nodeId="17"/>
          </TransformGroup>
        </Shape>
        <TransformGroup name="AttacherJoint" translation="-0.00052318 -0.000272393 -7.4927e-05" rotation="-90 -0 0" nodeId="18"/>
        <TransformGroup name="groundReferenceNode" translation="-0.228731 -1.45457 0.55806" rotation="-2.50448e-06 -0 0" nodeId="19"/>
      </Shape>
    </Shape>
  </Scene>

</i3D>
