<?xml version="1.0" encoding="utf-8" standalone="no"?>
<vehicle xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" type="handChaffer" xsi:noNamespaceSchemaLocation="https://validation.gdn.giants-software.com/xml/fs25/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
    <storeData>
        <name>
            <en>Manual Forage Harvester</en>
			<de>Manuelle Futtersammelmaschine</de>
			<fr>Ramasseuse Manuelle De Fourrage</fr>
			<it>Raccoglitrice Manuale Per Foraggio</it>
		</name>
        <specs>
            <workingWidth>1.4</workingWidth>
            <maxSpeed>8</maxSpeed>
        </specs>
        <functions>
			<function>$l10n_function_combineForage</function>
        </functions>
        <image>store_HandChaffer.dds</image>
        <price>1500</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>LIZARD</brand>
        <category>forageHarvesters</category>
        <vertexBufferMemoryUsage>323072</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>109568</indexBufferMemoryUsage>
        <textureMemoryUsage>4325376</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_harvester</typeDesc>
        <filename>handChaffer.i3d</filename>
        <size width="1.55" height="1" length="2.2" lengthOffset="0.6"/>
		<speedLimit value="8" />
        <components>
            <component centerOfMass="0 0.31 0" solverIterationCount="10" mass="450"/>
        </components>
		<schemaOverlay attacherJointPosition="0 0" name="HANDCHAFFER" />
        <mapHotspot type="VEHICLE"/>
    </base>

    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="LIZARD" saveId="LIZARD_DEFAULT">
                <wheels autoRotateBackSpeed="4" isCareWheelConfiguration="true">
                    <wheel isLeft="true" hasTireTracks="false" hasParticles="false" >
                        <physics radius="0.3" width="0.16" rotSpeed="1" restLoad="0.1" repr="ruotaAntSxF" useReprDirection="true" forcePointRatio="0.3" initialCompression="25" suspTravel="0.12" spring="36" damper="30" frictionScale="2" showSteeringAngle="false"/>
                    </wheel>
                    <wheel isLeft="false" hasTireTracks="false" hasParticles="false" >
                        <physics radius="0.3" width="0.16" rotSpeed="1" restLoad="0.1" repr="ruotaAntDxF" useReprDirection="true" forcePointRatio="0.3" initialCompression="25" suspTravel="0.12" spring="36" damper="30" frictionScale="2" showSteeringAngle="false"/>
                    </wheel>
					<wheel isLeft="true" hasTireTracks="false" hasParticles="false" >
                        <physics radius="0.3" width="0.16" rotSpeed="1" restLoad="0.1" repr="ruotaPosSxF" useReprDirection="true" forcePointRatio="0.3" initialCompression="25" suspTravel="0.12" spring="36" damper="30" frictionScale="2" showSteeringAngle="false"/>
                    </wheel>
                    <wheel isLeft="false" hasTireTracks="false" hasParticles="false" >
                        <physics radius="0.3" width="0.16" rotSpeed="1" restLoad="0.1" repr="ruotaPosDxF" useReprDirection="true" forcePointRatio="0.3" initialCompression="25" suspTravel="0.12" spring="36" damper="30" frictionScale="2" showSteeringAngle="false"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>
        <ackermannSteeringConfigurations>
            <ackermannSteering rotSpeed="60" rotMax="40" rotCenter="0 0"/>
        </ackermannSteeringConfigurations>
    </wheels>
	
	<lights>
		<sharedLight linkNode="lights" filename="$data/shared/assets/lights/lizard/workingLight23.xml" lightTypes="1"/>
	    <states>
            <state lightTypes="1" />
        </states>
		
		<realLights>
            <low>
                <light node="light" lightTypes="1"/>
            </low>
            <high>
                <light node="light" lightTypes="1"/>
            </high>
        </realLights>
    </lights>
	
	<speedRotatingParts>
	    <speedRotatingPart node="Carrucola_lama" radius="0.3" groundReferenceNodeIndex="2"/>
		<speedRotatingPart node="Carrucola_lama_asse" radius="0.3" groundReferenceNodeIndex="2"/>
		<speedRotatingPart node="Carrucola_lama_asse002" radius="0.3" groundReferenceNodeIndex="2"/>
		<speedRotatingPart node="Carrucola_lama_asse003" radius="0.3" groundReferenceNodeIndex="2"/>
		
		<speedRotatingPart node="ruotaLamRot" radius="0.3" groundReferenceNodeIndex="2"/>
		
		<speedRotatingPart node="Lama_chaff1" radius="0.3" groundReferenceNodeIndex="2"/>
		<speedRotatingPart node="Lama_chaff2" radius="0.3" groundReferenceNodeIndex="2"/>
		
		<speedRotatingPart node="ruotaAntSx" radius="0.3" />
		<speedRotatingPart node="ruotaAntDx" radius="0.3" />
		<speedRotatingPart node="ruotaPostSx" radius="0.3" />
		<speedRotatingPart node="ruotaPostDx" radius="0.3" />
    </speedRotatingParts>

    <enterable isTabbable="true">
        <enterReferenceNode node="exitPoint"/>
        <exitPoint node="exitPoint"/>
        <cameras>
            <camera node="outdoorCamera" rotatable="true" limit="true" rotMinX="-1.4" rotMaxX="1.0" transMin="3.5" transMax="15" rotateNode="outdoorCameraTarget" useWorldXZRotation="true" translation="0 0 7" rotation="-17.5 180 0" >
                <raycastNode node="cameraRaycastNode1"/>
                <raycastNode node="cameraRaycastNode2"/>
            </camera>
            <camera node="indoorCamera" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0.0" transMax="0" useMirror="true" isInside="true" useOutdoorSounds="true"  shadowFocusBox="shadowFocusBox" />
        </cameras>

        <characterNode node="skeleton" cameraMinDistance="0.75" useAnimation="true" />
    </enterable>

    <pushHandTool>
        <raycast node1="rayCast1" node2="rayCast2" playerNode="playerNode"/>
        <wheels front="1 2" back="3 4"/>
		
        <ikChains>
            <target ikChain="rightArm" targetNode="manoDx" poseId="wideFingers"/>
            <target ikChain="leftArm" targetNode="manoSx" poseId="wideFingers"/>
        </ikChains>
		
        <customChainLimits>
            <customChainLimit chainId="leftArm" nodeIndex="1" minRx="-50" maxRx="50" minRy="-80" maxRy="80" minRz="-75" maxRz="10" localLimits="true"/>
            <customChainLimit chainId="leftArm" nodeIndex="2" minRx="-25" maxRx="25" minRy="-144" maxRy="-25" minRz="-10" maxRz="10" localLimits="true"/>

            <customChainLimit chainId="rightArm" nodeIndex="1" minRx="-50" maxRx="50" minRy="-80" maxRy="80" minRz="-75" maxRz="10" localLimits="true"/>
            <customChainLimit chainId="rightArm" nodeIndex="2" minRx="-25" maxRx="25" minRy="-144" maxRy="-25" minRz="-10" maxRz="10" localLimits="true"/>
        </customChainLimits>
		
        <playerConditionalAnimation>
            <item id="idle" entryTransitionDuration="0.25" exitTransitionDuration="0.25">
                <clips>
                    <clip clipName="idle1Source"/>
                </clips>
                <conditions>
                    <conditionGroup>
                        <condition parameter="absSmoothedForwardVelocity" lower="0.2"/>
                    </conditionGroup>
                </conditions>
            </item>
            <item id="walk" entryTransitionDuration="0.25" exitTransitionDuration="0.25">
                <clips speedScaleType="distance" speedScaleParameter="2">
                    <clip clipName="walkFwd1Source"/>
                </clips>
                <conditions>
                    <conditionGroup>
                        <condition parameter="smoothedForwardVelocity" between="0.3, 4"/>
                    </conditionGroup>
                </conditions>
            </item>
            <item id="walkBack" entryTransitionDuration="0.5" exitTransitionDuration="0.25">
                <clips speedScaleType="distance" speedScaleParameter="2.5">
                    <clip clipName="walkBwdLoopSource"/>
                </clips>
                <conditions>
                    <conditionGroup>
                        <condition parameter="smoothedForwardVelocity" between="-3, -0.3"/>
                    </conditionGroup>
                </conditions>
            </item>
        </playerConditionalAnimation>
    </pushHandTool>
	
	<groundReferenceNodes>
        <groundReferenceNode node="groundReference" threshold="0.5"/>
		<groundReferenceNode node="groundRefRuota" threshold="0.5"/>
    </groundReferenceNodes>

    <workAreas>
		<workArea type="cutter" functionName="processCutterArea" needsSetIsTurnedOn="false" >
            <area startNode="workAreaStart" widthNode="workAreaEnd" heightNode="workAreaBack"/>
			<groundReferenceNode index="1" />
		</workArea>
    </workAreas>
	
	<cutter fruitTypeCategories="MAIZECUTTER" allowsForageGrowthState="true" fruitTypeConverter="forageHarvester">
		<needsActivation value="false"/>

		<sounds>
            <cut template="cropCuttingForage" volumeScale="0.4"/>
        </sounds>
	</cutter>

	<fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
				<unloading width="2" offset="0.1 0 -3"/>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" fillTypes="CHAFF" capacity="2000" updateMass="false" >
                        <exactFillRootNode node="exactFillRootNode" />
						<alarmTriggers>
                            <alarmTrigger minFillLevel="1" maxFillLevel="1" turnOffInTrigger="true"/>
                        </alarmTriggers>
                    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

    <fillVolume>
        <fillVolumeConfigurations>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolume" maxDelta="0.2" maxAllowedHeapAngle="50" fillUnitIndex="1" />
                </volumes>
            </fillVolumeConfiguration>
        </fillVolumeConfigurations>

        <unloadInfos>
            <unloadInfo>
                <node node="unloadInfo" width="1.4" length="1.0" />
            </unloadInfo>
        </unloadInfos>

        <loadInfos>
            <loadInfo>
                <node node="unloadInfo" width="1.4" length="1.0" />
            </loadInfo>
        </loadInfos>
    </fillVolume>

    <dischargeable>
        <dischargeNode node="DischargeNode" emptySpeed="1000" fillUnitIndex="1" unloadInfoIndex="1" allowAIDischarge="true">
            <info width="1.1" length="0.5" />
            <dischargeStateSound template="dischargeLoop" pitchScale="1.0" volumeScale="0.7" fadeIn="0.5" fadeOut="1.7"/>
			<effects>
                <effectNode effectClass="TipEffect">
                    <effectNode effectClass="ParticleEffect" effectNode="fxScaricoGrano" materialType="unloadingParticle" particleType="unloading" emitCountScale="4" delay="0" lifespan="0.2"/>
                </effectNode>
            </effects>
        </dischargeNode>
    </dischargeable>
	
	<pipe foldMinState="1" foldMaxState="1" foldMinLimit="0" foldMaxLimit="0.15" dischargeNodeIndex="1">
        <states num="2" unloading="2" />
        <unloadingTriggers>
            <unloadingTrigger node="trailerTrigger"/>
        </unloadingTriggers>

        <pipeNodes>
            <pipeNode node="ParatiaScarico" rotationSpeeds="100 0 0">
                <state rotation="0 0 0"/>
                <state rotation="-100 0 0"/>
            </pipeNode>
        </pipeNodes>
    </pipe>
	
	<combine fillUnitIndex="1" allowThreshingDuringRain="false" fillTimeThreshold="2">

		<fillEffect>
            <effectNode effectNode="fxLoad" effectClass="MorphPositionEffect" materialType="belt" delay="0" fadeTime="0.3" scrollLength="1" scrollSpeed="-0.7"/>
			<effectNode effectClass="ParticleEffect" effectNode="fxPlane" materialType="unloadingParticle" particleType="unloading" emitCountScale="4" delay="0.3" lifespan="0.2"/>
			
			<effectNode effectNode="fxFumo" effectClass="ParticleEffect" particleType="SOIL_SMOKE" emitCountScale="30"/>
			
			<effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="fxNode1">
                <motionPathEffect textureFilename="$data/effects/cultivator/arrays/sharedCultivatorSweepArray01.dds" numRows="10" rowLength="18" minFade="0.07" isCultivatorSweepEffect="true" />
            </effectNode>
			<effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="fxNode2">
                <motionPathEffect textureFilename="$data/effects/cultivator/arrays/sharedCultivatorSweepArray01.dds" numRows="10" rowLength="18" minFade="0.07" isCultivatorSweepEffect="true" />
            </effectNode>
			<effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="fxNode3">
                <motionPathEffect textureFilename="$data/effects/cultivator/arrays/sharedCultivatorSweepArray01.dds" numRows="10" rowLength="18" minFade="0.07" isCultivatorSweepEffect="true" />
            </effectNode>
			<effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="fxNode4">
                <motionPathEffect textureFilename="$data/effects/cultivator/arrays/sharedCultivatorSweepArray01.dds" numRows="10" rowLength="18" minFade="0.07" isCultivatorSweepEffect="true" />
            </effectNode>
			<effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="fxNode5">
                <motionPathEffect textureFilename="$data/effects/cultivator/arrays/sharedCultivatorSweepArray01.dds" numRows="10" rowLength="18" minFade="0.07" isCultivatorSweepEffect="true" />
            </effectNode>
		</fillEffect>
    </combine>
	
	<tipOccluder>
        <occlusionArea start="tipStart" width="tipEnd" height="tipBack"/>
    </tipOccluder>

	<foldable>
        <foldingConfigurations>
            <foldingConfiguration>
                <foldingParts requiresPower="false" startMoveDirection="1" foldMiddleAnimTime="0.32"  turnOnFoldMaxLimit="0" loadMovingToolStatesMaxLimit="0.32" foldInputButton="IMPLEMENT_EXTRA">
                    <foldingPart animationName="unfold" speedScale="1" />
                </foldingParts>
            </foldingConfiguration>
        </foldingConfigurations>
    </foldable>
	
	<animations>
		<animation name="unfold">
			<part node="Raccolta_chaff" startTime="2" endTime="3" startTrans="0 1 0.401" endTrans="0 1.07 -0.18" />
			<part node="Raccolta_chaff" startTime="1" endTime="2" startRot="0 0 0" endRot="-30 0 0" />
			<part node="carrucolaHiDx" startTime="1" endTime="3" startRot="180 0 0" endRot="0 0 0" />
			<part node="carrucolaLoDx" startTime="1" endTime="3" startRot="180 0 0" endRot="0 0 0" />
			<part node="carrucolaHiSx" startTime="1" endTime="3" startRot="180 0 0" endRot="0 0 0" />
			<part node="carrucolaLoSx" startTime="1" endTime="3" startRot="180 0 0" endRot="0 0 0" />
			
			<part node="PinzeSx" startTime="0" endTime="0.5" startRot="40 0 0" endRot="7.431 39.418 -78.393" />
			<part node="PinzeSx2" startTime="0" endTime="0.5" startRot="40 0 0" endRot="7.431 39.418 -78.393" />
			<part node="PinzeDx" startTime="0" endTime="0.5" startRot="40 0 0" endRot="4.225 -39.813 83.419" />
			<part node="PinzeDx2" startTime="0" endTime="0.5" startRot="40 0 0" endRot="4.225 -39.813 83.419" />
			
			<part node="PinzeSx" startTime="3.1" endTime="3.6" startRot="7.431 39.418 -78.393" endRot="7.431 39.418 -78.393" />
			<part node="PinzeSx2" startTime="3.1" endTime="3.6" startRot="7.431 39.418 -78.393" endRot="40 0 0" />
			<part node="PinzeDx" startTime="3.1" endTime="3.6" startRot="4.225 -39.813 83.419" endRot="4.225 -39.813 83.419" />
			<part node="PinzeDx2" startTime="3.1" endTime="3.6" startRot="4.225 -39.813 83.419" endRot="40 0 0" />
			
			<part node="groundRefRuota" startTime="0" endTime="1" startTrans="0 0 0" endTrans="0 2 0" />
        </animation>
    </animations>

    <motorized>
        <differentialConfigurations>
            <differentialConfiguration>
                <differentials>
                    <differential torqueRatio="0.5" maxSpeedRatio="1.6" wheelIndex1="1" wheelIndex2="2"/>
                </differentials>
            </differentialConfiguration>
        </differentialConfigurations>
        <motorConfigurations>
            <motorConfiguration>
                <motor torqueScale="0.844" minRpm="850" maxRpm="2200" maxForwardSpeed="8" maxBackwardSpeed="8" brakeForce="0.1" lowBrakeForceScale="0.1">
                    <torque normRpm="0.45" torque="0.9"/>
                    <torque normRpm="0.5" torque="0.97"/>
                    <torque normRpm="0.59" torque="1"/>
                    <torque normRpm="0.72" torque="1"/>
                    <torque normRpm="0.86" torque="0.88"/>
                    <torque normRpm="1" torque="0.72"/>
                </motor>
                <transmission minForwardGearRatio="84.67" maxForwardGearRatio="300" minBackwardGearRatio="32" maxBackwardGearRatio="300" />
            </motorConfiguration>
        </motorConfigurations>
        <motorStartDuration>500</motorStartDuration>
    </motorized>

    <drivable>
        <idleTurning allowed="false" direction="1" maxSpeed="8" steeringFactor="100"/>
        <sounds>
            <waterSplash template="waterSplash01" linkNode="MainShape"/>
        </sounds>
    </drivable>

    <ai>
		<areaMarkers leftNode="aiMarkerLeft" rightNode="aiMarkerRight" backNode="aiMarkerBack"/>
		<agent useSize="true" />
		<agentAttachment useSize="true"/>
		<collisionTrigger useSize="true"/>
		<needsLowering value="false"/>
		<needsActivation value="false"/>
	</ai>

    <foliageBending>
        <bendingNode minX="-0.8" maxX="0.8" minZ="-0.2" maxZ="1.8" yOffset="0.1"/>
    </foliageBending>
	
	<baseColorConfigurations price="20" useDefaultColors="true" defaultColorIndex="27">
        <material materialSlotName="maniglie" />
    </baseColorConfigurations>

    <wearable wearDuration="100" workMultiplier="3" fieldMultiplier="2"/>
    <washable dirtDuration="6" washDuration="1" workMultiplier="3" fieldMultiplier="2"/>

		<i3dMappings>
		<i3dMapping id="MainShape" node="0>"/>
		<i3dMapping id="ruote" node="0>0"/>
		<i3dMapping id="ruotaAntSx" node="0>0|0"/>
		<i3dMapping id="center" node="0>0|0|0"/>
		<i3dMapping id="w_inner" node="0>0|0|0|0"/>
		<i3dMapping id="w_innerLeft" node="0>0|0|0|0|0"/>
		<i3dMapping id="w_innerRight" node="0>0|0|0|0|1"/>
		<i3dMapping id="right" node="0>0|0|0|0|2"/>
		<i3dMapping id="ruotaAntDx" node="0>0|1"/>
		<i3dMapping id="center" node="0>0|1|0"/>
		<i3dMapping id="w_inner" node="0>0|1|0|0"/>
		<i3dMapping id="w_innerLeft" node="0>0|1|0|0|0"/>
		<i3dMapping id="w_innerRight" node="0>0|1|0|0|1"/>
		<i3dMapping id="right" node="0>0|1|0|0|2"/>
		<i3dMapping id="ruotaPostSx" node="0>0|2"/>
		<i3dMapping id="center" node="0>0|2|0"/>
		<i3dMapping id="w_inner" node="0>0|2|0|0"/>
		<i3dMapping id="w_innerLeft" node="0>0|2|0|0|0"/>
		<i3dMapping id="w_innerRight" node="0>0|2|0|0|1"/>
		<i3dMapping id="right" node="0>0|2|0|0|2"/>
		<i3dMapping id="ruotaPostDx" node="0>0|3"/>
		<i3dMapping id="center" node="0>0|3|0"/>
		<i3dMapping id="w_inner" node="0>0|3|0|0"/>
		<i3dMapping id="w_innerLeft" node="0>0|3|0|0|0"/>
		<i3dMapping id="w_innerRight" node="0>0|3|0|0|1"/>
		<i3dMapping id="right" node="0>0|3|0|0|2"/>
		<i3dMapping id="AssePost" node="0>0|4"/>
		<i3dMapping id="AsseAnt" node="0>0|5"/>
		<i3dMapping id="ruotaPosSxF" node="0>0|6"/>
		<i3dMapping id="ruotaPosDxF" node="0>0|7"/>
		<i3dMapping id="ruotaAntSxF" node="0>0|8"/>
		<i3dMapping id="ruotaAntDxF" node="0>0|9"/>
		<i3dMapping id="Ai" node="0>1"/>
		<i3dMapping id="Maniglia" node="0>10"/>
		<i3dMapping id="mani" node="0>10|0"/>
		<i3dMapping id="manoSx" node="0>10|0|0"/>
		<i3dMapping id="manoDx" node="0>10|0|1"/>
		<i3dMapping id="lights" node="0>10|1"/>
		<i3dMapping id="light" node="0>10|1|0"/>
		<i3dMapping id="CorniceFondo" node="0>11"/>
		<i3dMapping id="FondoDx" node="0>11|0"/>
		<i3dMapping id="FondoSx" node="0>11|1"/>
		<i3dMapping id="Bulloni" node="0>12"/>
		<i3dMapping id="carrucole" node="0>13"/>
		<i3dMapping id="sx" node="0>13|0"/>
		<i3dMapping id="carrucolaLoSx" node="0>13|0|0"/>
		<i3dMapping id="CordsSx" node="0>13|0|1"/>
		<i3dMapping id="carrucolaHiSx" node="0>13|0|2"/>
		<i3dMapping id="dx" node="0>13|1"/>
		<i3dMapping id="carrucolaLoDx" node="0>13|1|0"/>
		<i3dMapping id="CordaDx" node="0>13|1|1"/>
		<i3dMapping id="carrucolaHiDx" node="0>13|1|2"/>
		<i3dMapping id="Raccolta_chaff" node="0>14"/>
		<i3dMapping id="NastroTrasporatore" node="0>14|0"/>
		<i3dMapping id="fxNastro" node="0>14|1"/>
		<i3dMapping id="cinghiaLama" node="0>14|10"/>
		<i3dMapping id="ruotaLamRot" node="0>14|11"/>
		<i3dMapping id="ruota_lama" node="0>14|11|0"/>
		<i3dMapping id="w_inner" node="0>14|11|0|0"/>
		<i3dMapping id="w_innerLeft" node="0>14|11|0|0|0"/>
		<i3dMapping id="w_innerRight" node="0>14|11|0|0|1"/>
		<i3dMapping id="right" node="0>14|11|0|0|2"/>
		<i3dMapping id="fxPlane" node="0>14|1|0"/>
		<i3dMapping id="fxNode1" node="0>14|1|1"/>
		<i3dMapping id="fxTerra3" node="0>14|1|10"/>
		<i3dMapping id="fxNode2" node="0>14|1|2"/>
		<i3dMapping id="fxNode3" node="0>14|1|3"/>
		<i3dMapping id="fxNode4" node="0>14|1|4"/>
		<i3dMapping id="fxNode5" node="0>14|1|5"/>
		<i3dMapping id="fxFumo" node="0>14|1|6"/>
		<i3dMapping id="fxLoad" node="0>14|1|7"/>
		<i3dMapping id="fxTerra1" node="0>14|1|8"/>
		<i3dMapping id="fxTerra2" node="0>14|1|9"/>
		<i3dMapping id="Carrucola_lama_asse002" node="0>14|2"/>
		<i3dMapping id="Carrucola_lama_asse003" node="0>14|3"/>
		<i3dMapping id="Rectangle004" node="0>14|4"/>
		<i3dMapping id="Lama_chaff1" node="0>14|5"/>
		<i3dMapping id="Lama_chaff2" node="0>14|6"/>
		<i3dMapping id="effects" node="0>14|7"/>
		<i3dMapping id="cutterEffectLinkNode" node="0>14|7|0"/>
		<i3dMapping id="smokeEmitter" node="0>14|7|1"/>
		<i3dMapping id="Carrucola_lama_asse" node="0>14|8"/>
		<i3dMapping id="Carrucola_lama" node="0>14|9"/>
		<i3dMapping id="Supporto" node="0>15"/>
		<i3dMapping id="PinzeSx" node="0>15|0"/>
		<i3dMapping id="PinzeDx" node="0>15|1"/>
		<i3dMapping id="PinzeDx2" node="0>15|2"/>
		<i3dMapping id="PinzeSx2" node="0>15|3"/>
		<i3dMapping id="fillablePallet_vis" node="0>16"/>
		<i3dMapping id="ParatiaScarico" node="0>16|0"/>
		<i3dMapping id="fillUnit" node="0>16|1"/>
		<i3dMapping id="exactFillRootNode" node="0>16|1|0"/>
		<i3dMapping id="fillVolume" node="0>16|1|1"/>
		<i3dMapping id="fxScaricoGrano" node="0>16|2"/>
		<i3dMapping id="groundRefRuota" node="0>17"/>
		<i3dMapping id="ai" node="0>18"/>
		<i3dMapping id="aiMarkers" node="0>18|0"/>
		<i3dMapping id="aiMarkerLeft" node="0>18|0|0"/>
		<i3dMapping id="aiMarkerRight" node="0>18|0|1"/>
		<i3dMapping id="aiMarkerBack" node="0>18|0|2"/>
		<i3dMapping id="aiCollisionNode" node="0>18|1"/>
		<i3dMapping id="aiCollision" node="0>1|0"/>
		<i3dMapping id="cameras" node="0>2"/>
		<i3dMapping id="camera" node="0>2|0"/>
		<i3dMapping id="outdoorCameraTarget" node="0>2|1"/>
		<i3dMapping id="outdoorCamera" node="0>2|1|0"/>
		<i3dMapping id="cameraRaycastNode1" node="0>2|2"/>
		<i3dMapping id="cameraRaycastNode2" node="0>2|3"/>
		<i3dMapping id="shadowFocusBox" node="0>2|4"/>
		<i3dMapping id="indoorCamera" node="0>2|5"/>
		<i3dMapping id="player" node="0>3"/>
		<i3dMapping id="playerNode" node="0>3|0"/>
		<i3dMapping id="skeleton" node="0>3|0|0"/>
		<i3dMapping id="rayCast2" node="0>3|1"/>
		<i3dMapping id="rayCast1" node="0>3|2"/>
		<i3dMapping id="exitPoint" node="0>4"/>
		<i3dMapping id="workAreas" node="0>5"/>
		<i3dMapping id="workAreaStart" node="0>5|0"/>
		<i3dMapping id="workAreaEnd" node="0>5|1"/>
		<i3dMapping id="workAreaBack" node="0>5|2"/>
		<i3dMapping id="tipOccluder" node="0>5|3"/>
		<i3dMapping id="tipStart" node="0>5|3|0"/>
		<i3dMapping id="tipEnd" node="0>5|3|1"/>
		<i3dMapping id="tipBack" node="0>5|3|2"/>
		<i3dMapping id="ActivationTrigger" node="0>5|4"/>
		<i3dMapping id="trailerTrigger" node="0>5|5"/>
		<i3dMapping id="groundReference" node="0>5|6"/>
		<i3dMapping id="effetti" node="0>6"/>
		<i3dMapping id="unloadInfo" node="0>7"/>
		<i3dMapping id="DischargeNode" node="0>8"/>
		<i3dMapping id="pipeNode" node="0>9"/>
	</i3dMappings>


</vehicle>
